Ask the user to enter a search string when none was given and search for the next item matching the search string. Definition at line 222 of file gui_input.c. 00223 { 00224 int nfocus = GUI_FOCUS_PLAYQ; 00225 00226 if (cursearch == NULL) { 00227 /* No search string yet */ 00228 if (gui_input_asksearch() != 0) 00229 return; 00230 } 00231 00232 /* 00233 * We want to change our search order depending on which dialog 00234 * is currently focused. This code is quite awful, but does the 00235 * thing. When the playq is focused, it only performs the first 00236 * two searches. If the browser is focused, it only performs the 00237 * last two. 00238 */ 00239 if (gui_input_curfocus == GUI_FOCUS_PLAYQ && 00240 gui_playq_searchnext(cursearch) == 0) { 00241 goto found; 00242 } else if (gui_browser_searchnext(cursearch) == 0) { 00243 nfocus = GUI_FOCUS_BROWSER; 00244 goto found; 00245 } else if (gui_input_curfocus != GUI_FOCUS_PLAYQ && 00246 gui_playq_searchnext(cursearch) == 0) { 00247 goto found; 00248 } 00249 00250 /* Bad luck. */ 00251 gui_msgbar_warn(_("Not found.")); 00252 return; 00253 00254 found: /* Focus the window with the match and redraw them. */ 00255 gui_input_curfocus = nfocus; 00256 gui_playq_setfocus(gui_input_curfocus == GUI_FOCUS_PLAYQ); 00257 gui_browser_setfocus(gui_input_curfocus == GUI_FOCUS_BROWSER); 00258 }
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1.6.3